Welcome to the final lesson of the "Applying Design Patterns for Real-World Problems using Scala" course, congrats for making it this till the end! 🎉 In this culminating segment, you'll tackle a series of real-world problems using various design patterns you've mastered throughout this journey.
The hands-on practices will require you to identify and implement the most suitable design patterns for various problem scenarios, enhancing your proficiency in crafting robust software solutions with Scala.
In the practices following this lesson, you'll encounter situations where you need to choose between all the patterns you've encountered so far:
Creational Patterns:
- Singleton: Ensures a class has a single, globally accessible instance.
- Builder: Facilitates constructing complex objects step-by-step.
- Abstract Factory: Offers an interface for creating related families of objects.
- Factory Method: Defines an interface for object creation, allowing subclasses to alter the types of objects that will be created.
Structural Patterns:
- Composite: Manages objects in a tree structure to represent part-whole hierarchies.
- Adapter: Enables cooperation between incompatible interfaces.
- Decorator: Dynamically adds responsibilities to objects without altering their structure.
Behavioral Patterns:
- Strategy: Enables selecting algorithms at runtime.
- Observer: Implements a subscription model to notify when an object's state has changed.
- Command: Encapsulates a request as an object, thus allowing parameterization and queuing of requests.
By the end of this unit, you'll gain practical experience in not only recognizing design patterns but also effectively applying them to solve complex, real-world problems.
Let’s proceed to the practice section and start applying these design patterns to build our smart home solutions!