Lesson 1
Implementing Linked Lists in Go
Introduction to Linked Lists

Hello there! Today, we will explore linked lists, a core data structure crucial for organized data management and establishing relationships between data.

We will mark some essential milestones: an introduction to linked lists, their real-world applications, their implementation in Go, and the different operations you can perform on them.

By the end of this lesson, you will be well-equipped to implement and operate linked lists using Go. Let's get started!

Understanding the Concept

A linked list is a linear data structure similar to arrays. However, unlike arrays, they are not stored in contiguous memory locations. Each element in a linked list is part of a node. A node comprises data and a reference (or link) to the next node in the sequence. This structure facilitates efficient insertions and deletions.

The head is also an essential concept in linked lists. It is the first node in the list and serves as a reference to the entire list. The head is not set if the linked list is empty. Linked lists come up quite often in coding challenges.

There are two popular types of linked lists: singly linked lists and doubly linked lists. While singly linked lists might not be extensively used in real-world applications, they form the foundational knowledge for understanding doubly linked lists, which are indeed quite common. A singly linked list contains nodes with a single link pointing to the next node, whereas a doubly linked list has nodes with links to both the next and the previous nodes.

Implementing Linked Lists - Creating Node

To begin implementing linked lists, we first need to understand the structure of a node, the building block of a linked list. In Go, we'll define a struct to serve as a blueprint for a node.

A Node struct mainly consists of a data (the data you want to store) field and a next field (the reference to the next node). In our case, we'll create a Node struct to store integer data, with a constructor-like function to initialize the node.

Go
1package main 2 3type Node struct { 4 Data int 5 Next *Node 6} 7 8func NewNode(data int) *Node { 9 return &Node{Data: data, Next: nil} 10}

In Go, the Next field of the Node struct is of type *Node, which is a pointer to another Node. Pointers allow us to create references to other nodes, enabling the dynamic linking that forms the basis of linked lists. Without this, nodes would be isolated entities without connections to subsequent elements in the list.

Fantastic! You now know how to create a Node in a linked list.

Implementing Linked Lists - Append Method

In this section, we'll learn how to add a new node at the end of our linked list. We'll implement an Append method in our LinkedList struct for this.

Go
1package main 2 3type LinkedList struct { 4 Head *Node 5} 6 7func (list *LinkedList) Append(data int) { 8 node := NewNode(data) 9 10 if list.Head == nil { 11 list.Head = node 12 } else { 13 last := list.Head 14 for last.Next != nil { 15 last = last.Next // find the node at the end 16 } 17 last.Next = node // set the new node as the last 18 } 19}

The code checks if Head is nil, which would be the case for an empty list. If that's true, Head is set to the new node, meaning this new node is the first and only node in the list. If the linked list is not empty (Head is not nil), the code enters a for loop to navigate to the end of the list. The new node is then appended after the last node in the list. For example, if our list initially contained one node with a value of 1, calling Append(2) would result in a list with 2 nodes: 1 -> 2 -> nil.

Implementing Linked Lists - AddFirst Method

Now, what if we want to add a new node at the beginning of our list? We'll write a method AddFirst to achieve this operation. It simply reassigns the Head.

Go
1package main 2 3func (list *LinkedList) AddFirst(data int) { 4 node := NewNode(data) 5 6 if list.Head != nil { 7 node.Next = list.Head // set head to the added value 8 } 9 list.Head = node 10}
Implementing Linked Lists - Delete Method

Removing a node from a linked list is also an essential functionality. We will add a Delete method to our LinkedList struct to remove a node with a particular data value.

Go
1package main 2 3func (list *LinkedList) Delete(data int) { 4 if list.Head == nil { 5 return 6 } 7 8 if list.Head.Data == data { 9 list.Head = list.Head.Next 10 return 11 } 12 13 current := list.Head 14 for current.Next != nil { 15 if current.Next.Data == data { 16 current.Next = current.Next.Next 17 return 18 } 19 current = current.Next 20 } 21}

We traverse the list like in the Append method, searching for a node with specific data. If Head is nil, our list is empty and return right away. We check Head first and then move to checking other nodes in the list. If found, it is removed from the list by retargeting the previous node to the node after the target. We should also note that this only removes the first instance of this particular data within the list. In other words, the Delete method removes at most one node from the LinkedList.

Complexity Analysis

While understanding the implementation of linked lists is great, it's equally crucial to comprehend the performance of our operations. This understanding generally comes through complexity analysis, examining the time (number of operations) and space (memory used) needed for an operation.

Here's a summary of the performance of particular operations in linked lists:

  • Accessing an element: It has O(n)O(n) time complexity because, in the worst-case scenario, we'd have to traverse through the entire list.
  • Inserting or deleting a node: It's O(1)O(1) if we're adding or removing from the front of the list. However, if it's at the end or in the middle, it would be O(n)O(n) because we'd have to traverse the list to find the position.
Summary and What's Next

Great job sticking with it throughout this intriguing journey, from understanding the concept of linked lists to implementing them in Go, exploring critical operations, and understanding their performance!

Up ahead, we have lined up some practice sessions. These sessions will provide you with real-time experience implementing and manipulating linked lists using Go.

Enjoy this lesson? Now it's time to practice with Cosmo!
Practice is how you turn knowledge into actual skills.