Welcome to today's lesson, where we will tackle a common challenge in software engineering: incorporating complex features while maintaining backward compatibility. We'll use a Potluck Dinner organization system as our scenario, embarking on an intriguing journey of C++ programming, step-by-step analysis, and strategic thought. Ready to dive in? Let's commence our journey!
Initially, our Potluck Dinner organization system allows us to add and remove participants and manage their respective dishes for each round. There are three critical methods:
bool add_participant(const std::string& member_id)
: This method adds a participant. If a participant with the givenmember_id
already exists, it won’t create a new one but will returnfalse
. Otherwise, it will add the member and returntrue
.bool remove_participant(const std::string& member_id)
: This method removes a participant with the givenmember_id
. If the participant exists, the system will remove them and returntrue
. Otherwise, it will returnfalse
. When removing a participant, you need to remove their dish if they brought one.bool add_dish(const std::string& member_id, const std::string& dish_name)
: This method enables each participant to add their dishes for every round. If a participant has already added a dish for this round OR if themember_id
isn't valid, the method will returnfalse
. Otherwise, it will add the dish for the respective participant's round and returntrue
.
Let's write our C++ code, which implements the functions as per our initial state:
C++1#include <unordered_set> 2#include <unordered_map> 3#include <string> 4 5class Potluck { 6private: 7 std::unordered_set<std::string> participants_; 8 std::unordered_map<std::string, std::string> dishes_; 9 10public: 11 bool add_participant(const std::string& member_id) { 12 if (participants_.find(member_id) != participants_.end()) { 13 return false; 14 } else { 15 participants_.insert(member_id); 16 return true; 17 } 18 } 19 20 bool remove_participant(const std::string& member_id) { 21 if (participants_.find(member_id) == participants_.end()) { 22 return false; 23 } else { 24 participants_.erase(member_id); 25 if (dishes_.find(member_id) != dishes_.end()) { 26 dishes_.erase(member_id); 27 } 28 return true; 29 } 30 } 31 32 bool add_dish(const std::string& member_id, const std::string& dish_name) { 33 if (participants_.find(member_id) == participants_.end() || dishes_.find(member_id) != dishes_.end()) { 34 return false; 35 } else { 36 dishes_[member_id] = dish_name; 37 return true; 38 } 39 } 40};
In this code, we utilized std::unordered_set
to store unique participant IDs and std::unordered_map
to store the participant's ID and their respective dish name. With this foundation laid, let's introduce some advanced functionalities.
We are modifying our existing Potluck
class to support more complex features like voting and tracking join times, which require more sophisticated data structures.
C++1#include <unordered_map> 2#include <chrono> 3#include <string> 4 5class Potluck { 6private: 7 std::unordered_map<std::string, std::chrono::steady_clock::time_point> participants_; 8 std::unordered_map<std::string, std::string> dishes_; 9 std::unordered_map<std::string, int> vote_scores_;
We use std::chrono::steady_clock::time_point
to record the exact moment a participant joins, allowing us to resolve ties in various features based on who joined first. This type represents a point in time according to the steady_clock
, which is a monotonic clock that cannot be adjusted. By using steady_clock::time_point
, we ensure that time measurements are consistent and free from system clock adjustments, which is crucial for accurately resolving tie-breaking situations based on the order of joining. This capability is part of the std::chrono
library in C++, known for offering utilities to manage time-points and durations efficiently.
The vote
feature allows participants to award points to dishes they favor. The vote_scores_
map tracks how many votes or points each dish receives. This provides a fun way to engage participants.
C++1 void vote(const std::string& member_id, const std::string& dish_id) { 2 if (participants_.find(member_id) != participants_.end() && 3 dishes_.find(dish_id) != dishes_.end()) { 4 vote_scores_[dish_id]++; 5 } 6 }
The vote
function checks if both the member_id
and dish_id
are valid. It then increases the score of the voted dish, enhancing participant interaction and potentially influencing the "Dish of the Day."
This function determines which dish gets the most votes and awards the title of "Dish of the Day" to the dish with the highest score. If there’s a tie, it selects based on the participant's joining order.
C++1 std::string dish_of_the_day() const { 2 if (vote_scores_.empty()) return "None"; 3 4 auto max_it = std::max_element(vote_scores_.begin(), vote_scores_.end(), 5 [](const auto& lhs, const auto& rhs) { 6 return lhs.second < rhs.second; 7 }); 8 9 std::string winning_dish = max_it->first; 10 return "Dish of the Day: '" + winning_dish + "' with " + std::to_string(max_it->second) + " votes"; 11 }
In dish_of_the_day
, we use std::max_element
to identify the dish with the maximum votes. This allows for a quick, clear determination of the most popular dish.
As we introduce more advanced functionalities, our existing system needs prudent updates for seamless integration while ensuring backward compatibility. Here's how we've refined the previous methods:
The add_participant
method initially just inserted a participant into a set. With the introduction of voting, we now record the participant ID along with their join time, as given by std::chrono::steady_clock::now()
.
C++1#include <chrono> 2 3bool add_participant(const std::string& member_id) { 4 if (participants_.find(member_id) != participants_.end()) { 5 return false; 6 } else { 7 participants_[member_id] = std::chrono::steady_clock::now(); 8 return true; 9 } 10}
This ensures every new participant is tracked with a join timestamp, which is vital for resolving ties in determining the "Dish of the Day."
The original remove_participant
method did not handle removing a participant who may have affected the system's state beyond simple participation. We now make sure to clean up all related records when a participant is deleted.
C++1bool remove_participant(const std::string& member_id) { 2 if (participants_.find(member_id) == participants_.end()) { 3 return false; 4 } else { 5 participants_.erase(member_id); 6 dishes_.erase(member_id); 7 return true; 8 } 9}
As the add_dish
method works with the dishes_
map, it retains its initial functionality without need for modifications. Maintaining validation of member_id
against the updated participant storage, which now include join times, is important to ensure the method functions correctly.
-
Participants Data Structure Change: By transitioning from an unordered set to an unordered map for participant details, we maintain unique identification while incorporating join times. This change is compatible as it does not alter the external handling of participant IDs.
-
Method Signature Consistency: Retaining the signatures of methods like
add_participant
,remove_participant
, andadd_dish
ensures integrations with our system interface remain seamless without external modifications.
We've synthesized all our steps into the following complete C++ implementation of our Potluck class:
C++1#include <unordered_map> 2#include <chrono> 3#include <string> 4#include <algorithm> 5 6class Potluck { 7private: 8 std::unordered_map<std::string, std::chrono::steady_clock::time_point> participants_; 9 std::unordered_map<std::string, std::string> dishes_; 10 std::unordered_map<std::string, int> vote_scores_; 11 12public: 13 bool add_participant(const std::string& member_id) { 14 if (participants_.find(member_id) != participants_.end()) { 15 return false; 16 } else { 17 participants_[member_id] = std::chrono::steady_clock::now(); 18 return true; 19 } 20 } 21 22 bool remove_participant(const std::string& member_id) { 23 if (participants_.find(member_id) == participants_.end()) { 24 return false; 25 } else { 26 participants_.erase(member_id); 27 dishes_.erase(member_id); 28 return true; 29 } 30 } 31 32 bool add_dish(const std::string& member_id, const std::string& dish_name) { 33 if (participants_.find(member_id) == participants_.end() || dishes_.find(member_id) != dishes_.end()) { 34 return false; 35 } else { 36 dishes_[member_id] = dish_name; 37 return true; 38 } 39 } 40 41 void vote(const std::string& member_id, const std::string& dish_id) { 42 if (participants_.find(member_id) != participants_.end() && 43 dishes_.find(dish_id) != dishes_.end()) { 44 vote_scores_[dish_id]++; 45 } 46 } 47 48 std::string dish_of_the_day() const { 49 if (vote_scores_.empty()) return "None"; 50 51 auto max_it = std::max_element(vote_scores_.begin(), vote_scores_.end(), 52 [](const auto& lhs, const auto& rhs) { 53 return lhs.second < rhs.second; 54 }); 55 56 std::string winning_dish = max_it->first; 57 return "Dish of the Day: '" + winning_dish + "' with " + std::to_string(max_it->second) + " votes"; 58 } 59};
Excellent work! You've successfully introduced complex features while ensuring backward compatibility, a skill invaluable in real-world software engineering where existing codebases are vast, and breaking changes can be detrimental. Strengthen this ability with more practice and exploration of similar challenges. I look forward to seeing you in the next lesson! Keep coding with enthusiasm!