Welcome to this insightful practice-based lesson! Today, we are diving deep into Advanced Graph Algorithms. Trust me; this is an all-important topic in computer science as graphs are prevalent in numerous real-world situations, from social networks to computer networks.
Understanding how to traverse, search, and optimize graphs is crucial, particularly when it comes to finding the shortest path between nodes, mapping routes, or determining any associations between specific data points. Let's go!
One of the exciting algorithms we'll be examining is Dijkstra’s Algorithm. Named after its Dutch computer scientist inventor, Dijkstra's algorithm is a cornerstone for finding the shortest path in a graph with non-negative weights. The algorithm centers on a priority queue represented as a binary heap, which ensures that at any given point, the unvisited node with the lowest distance is chosen. The algorithm keeps track of the shortest distance from the start node to all other nodes in the graph, progressively updating the shortest distance for only the unvisited nodes.
Here is the implementation of the algorithm:
Java1import java.util.HashMap; 2import java.util.Map; 3import java.util.PriorityQueue; 4import java.util.Comparator; 5 6class Node { 7 String id; 8 int distance; 9 10 Node(String id, int distance) { 11 this.id = id; 12 this.distance = distance; 13 } 14} 15 16public class Dijkstra { 17 18 public static Map<String, Integer> dijkstra(Map<String, Map<String, Integer>> graph, String start) { 19 PriorityQueue<Node> minHeap = new PriorityQueue<>(Comparator.comparingInt(node -> node.distance)); 20 minHeap.add(new Node(start, 0)); 21 Map<String, Integer> dist = new HashMap<>(); 22 dist.put(start, 0); 23 24 while (!minHeap.isEmpty()) { 25 Node currentNode = minHeap.poll(); 26 String u = currentNode.id; 27 int current_dist = currentNode.distance; 28 29 if (current_dist > dist.getOrDefault(u, Integer.MAX_VALUE)) { 30 continue; 31 } 32 33 for (Map.Entry<String, Integer> neighbor : graph.getOrDefault(u, new HashMap<>()).entrySet()) { 34 String v = neighbor.getKey(); 35 int weight = neighbor.getValue(); 36 int distance = current_dist + weight; 37 38 if (distance < dist.getOrDefault(v, Integer.MAX_VALUE)) { 39 dist.put(v, distance); 40 minHeap.add(new Node(v, distance)); 41 } 42 } 43 } 44 45 return dist; 46 } 47 48 public static void main(String[] args) { 49 Map<String, Map<String, Integer>> graph = new HashMap<>(); 50 graph.put("A", Map.of("B", 1, "C", 4)); 51 graph.put("B", Map.of("A", 1, "C", 2, "D", 5)); 52 graph.put("C", Map.of("A", 4, "B", 2, "D", 1)); 53 graph.put("D", Map.of("B", 5, "C", 1)); 54 55 System.out.println(dijkstra(graph, "A")); // Output: {A=0, B=1, C=3, D=4} 56 } 57}
Don't be afraid if this seems quite abstract at the moment. That's exactly why we run these lessons — to give you the clarity you need.
In the practice exercises ahead, you'll implement Dijkstra’s algorithm in Java and, by doing so, get a clear understanding of how these principles play out in real-world programs. Your job is not just to learn the algorithm but to grasp how simple and elegant solutions can be constructed for seemingly complex problems.
Ready to dive in? Let's go!