Welcome to the unit of this course! In previous lessons, we've explored various creational design patterns such as the Singleton, Factory Method, Abstract Factory, and Builder patterns. Before diving into our practical example of a banking system, let's take a moment to recap these patterns and understand their importance.
Creational patterns are design patterns that deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. They help make a system independent of how its objects are created, composed, and represented. These patterns are essential for designing robust, maintainable, and scalable applications. Here are the primary benefits of using creational patterns:
Let's quickly recap all of the Creational Patterns we've covered so far.
The Singleton pattern ensures a class has only one instance and provides a global point of access to it. This is particularly useful for shared resources like configuration settings or logging, where having multiple instances could lead to inconsistent states. In the context of a banking system, a Singleton could be used to manage the logging system, ensuring all actions are recorded consistently.
The Factory Method pattern defines an interface for creating an object but allows subclasses to alter the type of objects that will be created. This pattern helps in adhering to the SOLID principles by reducing the dependency on concrete classes. For instance, in a banking system, a Factory Method can be used to create different types of accounts (Savings, Current) without changing the existing instantiation logic.
The Abstract Factory pattern provides an interface for creating families of related or dependent objects without specifying their concrete classes. It's an extension of the Factory Method pattern and adds an abstraction for creating multiple types of objects. In a banking system example, an abstract factory could create related objects like accounts and loans, catering to different banks with specific implementations.
The Builder pattern constructs a complex object step by step. It allows for more fine-grained control over the object creation process and can handle optional and mandatory parameters efficiently. In a banking system, the Builder pattern can be used to construct a comprehensive Customer object with various required and optional attributes like first name, last name, phone number, and address.
The Prototype pattern is used to create new objects by copying an existing object (prototype). This approach helps in optimizing the creation of complex or resource-intensive objects. The pattern is particularly useful when the cost of creating a new object is prohibitive. In the context of a banking system, the Prototype pattern can be employed to duplicate a pre-configured loan or account template, making it easy to create similar new instances quickly without the need to set up all attributes from scratch.
Understanding how to apply these creational patterns in a real-world scenario is essential for developing robust and scalable systems. These patterns help ensure that your code is:
Implementing proper design patterns, like those used in this banking application, helps to separate instantiation logic from business logic. This separation results in cleaner, more maintainable, and easily extendable code, enhancing the overall quality and robustness of the application.
With a strong foundation in these creational patterns, you're now equipped to apply them effectively in your projects. Up next, you'll get to practice these patterns further in the context of a banking system!