Greetings! Today, we're revisiting Python classes, the core building block of Object-Oriented Programming (OOP) in Python. Through hands-on examples, we'll revisit the fundamental concepts of Python classes, including their structure, attributes, and methods.
Let's begin with a refresher on Python classes. Essential to OOP, Python classes bundle relevant data and functions into compact units called objects. Consider a video game character, which is a typical example of a class instance, with specific attributes (such as health or strength) and methods (such as attack or defense).
Python1class GameCharacter: 2 # constructor method 3 def __init__(self, name, health, strength): 4 self.name = name # attribute 5 self.health = health # attribute 6 self.strength = strength # attribute 7 8 def attack(self, other_character): # method 9 other_character.health -= self.strength
Python classes facilitate the grouping of associated code elements, simplifying their management. Now, to better remind ourselves how the above example works, let's go through it step-by-step.
A Python class serves as a blueprint consisting of attributes and methods. While attributes represent data relevant to a class instance, methods are actions or functions that manipulate this data. Each class includes an __init__
function, also known as a constructor, which is used to define class attributes.
An essential keyword within these methods is self
, which represents the class instance. In object-oriented programming, it's needed to access the class's attributes and methods. When a new class instance is created, Python automatically passes it to the self
parameter to access individual instance attributes and methods using the self
keyword. This mechanism allows each object to keep track of its own state and behaviors.
Python1class GameCharacter: 2 # constructor: defines class attributes 3 def __init__(self, name, health, strength): 4 self.name = name # attribute 5 self.health = health # attribute 6 self.strength = strength # attribute 7 8character = GameCharacter("Hero", 100, 20) # object or instance of the class
Attributes in Python classes hold data associated with each class instance. For example, in our GameCharacter
class, name
, health
, and strength
are attributes. You can access a class attribute using the object of the class, followed by a dot (.
), and then the attribute name.
Python1class GameCharacter: 2 # constructor: defines class attributes 3 def __init__(self, name, health, strength): 4 self.name = name # attribute 5 self.health = health # attribute 6 self.strength = strength # attribute 7 8character = GameCharacter("Hero", 100, 20) # object or instance of the class 9print(character.name) # prints: Hero 10print(character.health) # prints: 100 11print(character.strength) # prints: 20
Attributes differentiate one class instance from another and store the state of the instance.
A class also contains methods - actions or functions that manipulate the data in the class. For example, the attack
method in our GameCharacter
class simulates an attack by one game character on another.
Python1class GameCharacter: 2 # constructor: defines class attributes 3 def __init__(self, name, health, strength): 4 self.name = name # attribute 5 self.health = health # attribute 6 self.strength = strength # attribute 7 8 def attack(self, other_character): # method 9 other_character.health -= self.strength # modifies 'other_character's health attribute 10 11character_1 = GameCharacter("Hero", 100, 20) # First instance of GameCharacter 12character_2 = GameCharacter("Villain", 80, 15) # Second instance 13 14print(character_2.health) # prints: 80 15character_1.attack(character_2) # character_1 attacks character_2 16print(character_2.health) # prints: 60, health decreased after attack
To deepen our understanding of Python classes, let's explore another example where we build a basic BankAccount
class. This class will demonstrate how we can model real-world entities using object-oriented programming by defining attributes like account holder's name and balance, and methods for depositing and withdrawing money.
Python1# Define the BankAccount class 2class BankAccount: 3 # Constructor with a default balance of 0 4 def __init__(self, holder_name, balance=0): 5 self.holder_name = holder_name 6 self.balance = balance 7 8 # Method to deposit money 9 def deposit(self, amount): 10 if amount > 0: 11 self.balance += amount 12 print(f"{amount} deposited. New balance: {self.balance}") 13 else: 14 print("Deposit amount must be positive.") 15 16 # Method to withdraw money 17 def withdraw(self, amount): 18 if 0 < amount <= self.balance: 19 self.balance -= amount 20 print(f"{amount} withdrawn. Remaining balance: {self.balance}") 21 else: 22 print("Insufficient balance for the withdrawal or amount is not positive.") 23 24# Create an instance of BankAccount 25account = BankAccount("Alex", 1000) # An account with initial balance of 1000 26 27# Perform some transactions 28account.deposit(500) # Deposit money 29account.withdraw(200) # Withdraw money 30print(f"Final balance in {account.holder_name}'s account: {account.balance}")
This example further illustrates how classes effectively encapsulate data (attributes) and functionalities (methods), enabling us to mimic real-life scenarios. Here, the BankAccount
class allows the creation of objects representing bank accounts, emphasizing the powerful organizational benefits of using classes in Python.
Great work revisiting Python classes, their attributes, and methods. Python classes help organize your code, improving its readability and manageability. Now, test your understanding with exercise problems to solidify your newly refreshed knowledge. Happy coding!