This course focuses on exploring Go's unique approach toward Object-Oriented Programming, enabling you to create Go programs using structs and interfaces.
Create a Library Book Struct in Go
Enhancing Struct Initialization with Field Names
Add a Struct for a Book in Go
Displaying Books in a Digital Library
Modeling a Library Using Structs in Go
Automobile Expo Display: Showcasing Struct Methods in Go
Enhance the Automobile Accelerate Method
Add Drive Method Implementation to Car Struct in Go
Write a Go Program for Car Struct with a Display Method
Interface Implementation in Go: Athlete Training Sessions
Add Interface Training Method to Athlete Struct in Go
Implementing Athletic Coaching Interface in Go
Add Training Methods for Athletes
Exploring Composition with Schools and Students in Go
Modify Student Struct Field in Go
Add Department Affiliation to Teacher Struct in Go
Compose School and Student Structures in Go
Polymorphic Zoo: Animal Expressions in Go
Add Behaviors to Zoo Simulator Animals in Go
Add the Elephant Struct to the Zoo Simulator