Introduction to TypeScript for Beginners

Object-Oriented Programming in TypeScript

Uncover Object-oriented Programming (OOP) concepts in TypeScript. Learn about classes, objects, inheritance, and encapsulation to create reusable and scalable code.

Lessons and practices

Spaceship Interface Greeting Exercise

Display Vehicle Type With Method Parameter in TypeScript Class

Car Class Debugging Challenge

Revealing the Garage's Vehicle Model Through TypeScript Classes

Creating and Utilizing a Simple TypeScript Class Method

Creating and Interacting with a Robot Class in TypeScript

Creating and Invoking the Run Method in the Animal Class

Debugging Book Details Display in Digital Library Manager

Cat Relaxation Methods

Robot Class - Defining Attributes and Methods

Creating a Book Catalog Entry with Constructors in TypeScript

Integrating a Default Fuel Type Property into the Spacecraft Class

Correcting the Inventory Tracker's Product Initialization

Constructing a Bike Class in TypeScript

Finalizing the TypeScript Rocket Class

Smart Drone Altitude Management Using Encapsulation in TypeScript

Safeguarding Student Grades with Encapsulation

Digital Bookshelf: Ensuring Accurate Availability Status

Shield Level and Model Access in Spacecraft Class

Bank Account Balance Management Exercise

Understanding EBook Inheritance in OOP

Enhancing the Airplane Class with Inherited Properties

Overriding the Device Connection Method in the Printer Class

Programming the Robot Class: Movement and Communication Methods

Skateboard Inheritance: Extending Transport Class

Interested in this course? Learn and practice with Cosmo!

Practice is how you turn knowledge into actual skills.